Heritage - A Dragon's Tale (DEMO)
A downloadable game
It was a day like any other in the Skybound Isles when a dark mass arose from the clouds that separated the forgotten and dangerous world below from the home of the dragons above. General Mechos, a powerful military leader of the humans launched an attack on the floating islands and abducted the dragoness Crystal for reasons unknown.
Flame, a trainee knight and Crystal's best friend, travels to the forgotten kingdom of Mineria having sworn to find her and put an end to whatever plot General Mechos has planned. On his journey, Flame will face incredible dangers, discover more about the kingdom of Mineria, why the dragons were separated from the earth to live in the sky, and discover his own destiny.
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This is a WIP game that started out as a simple project for a class, but I loved working on it so much I expanded it into what will be my first indie game! It's inspired by games such as Shovel Knight, Zelda 2, and Megaman. I recently started my first nine-to-five job and I'm the sole developer, but it's my passion project so I'm working on it regularly when I'm able ^^ I hope you all will enjoy!
KEYBOARD CONTROLS:
Jump/use/confirm - Z
Attack 1/Cancel - X
Attack 2 - C
Dodge - Space bar
Duck - Down arrow
Move - Left and right arrows
Slide - Down + Space bar
Climb/talk/read - up arrow
Pause - Enter
LEVELING UP YOUR STATS:
When you level up and want to upgrade your stats, pause the game, navigate to the exclamation icon (the info menu tab), then select the Stats option (the top choice). This opens the Stats menu. On the left-most side of the menu, navigate down to the label that says "Level Up: Press (button)".
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- KNOWN ISSUES:
- Some users are experiencing issues where their game-pads are unresponsive. I am afraid I have no solutions to this at the time as the cases have so far been very few and far between and I don't have enough information to begin looking into a fix.
- There is one sidequest in the game's data but is not available in the demo itself, as it is located in another, inaccessible region of the game's world, it nevertheless shows up in the sidequests submenu as "???????????????"
- There's a bug with the wind sound effect where it doesn't always change when the player raises and lowers the volume from the in-game volume adjust menu. This appears to be a glitch with Game Maker Studio
- FUTURE ENHANCEMENTS AND CHANGES (Accepted, player-given suggestions)
Status | In development |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Author | CoxGameworks |
Genre | Platformer, Adventure, Role Playing |
Tags | 2D, Action RPG, Fantasy, Retro, Singleplayer |
Download
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Development log
- Updates logJul 28, 2021
Comments
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Just watched your stream. This is looking very solid.
Awesome stuff!
Thank you! ^^
I am from MFGG. The game is very enjoyable. I will finish this game and review a Turkish game site.
In addition, this game is an orthopedic disabled friendly.
When I first booted up the game, there was an intro cutscene. Everything was normal, but when Flame was waking up game crashed with this error:
After that it was booting with title screen instead. Not sure if it was reported before. Edit: this happens with every cutscene
I'm so sorry! Nobody reported this to me until just now. The worst of it is this error message makes absolutely no sense (this is the first time i've seen an error message reference "line -1" in all my years of game dev).
I have rolled back the demo to version 1.3.3 instead of 1.4. Try downloading that instead. I'll fix this when I can
aamatniekss, shikaternia, vnitti
third party sources used?
the airship in the intro cutscene has supersledgebro's smb1 airship tileset converted to 8-bit
This is true; Since those graphics were categorized under "original", I figured they would be safe to use. I asked him if he was fine with me using them in this project and he said that it would be fine.
I don't know if you already know about this but when ever I die on the chimera boss fight the camera when I respawn don't work any more
Here is a video for reference:
Just fixed it and uploaded a new version! Thanks ^^
the water looks suspiciously like mario graphics.
They were made by someone else, but I do fully agree on the resemblance being very strong. I'm going to change them for the update I plan to give this demo within the next few days (or less, hopefully). I don't want trouble of course, haha
Edit: update's done; the other things I was planning to fix/change went smoother than expected.
The snake and vulture enemies' AI can be exploited for easy jump kills. The vultures can be jumped on and they can be jumped on over and over again as their attack is not effective when the player is above them.
awesome! I was waiting to see more from this game!